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You rinse, lather, and repeat until someone completes the board with the most cash flow. You gain levels and put points into your stats. If you succeed without losing your hit points, you win items and money. Your d-pad will then be mapped for defense. You’ll attack, your enemy might defend or counter, and then they’ll get a chance to go at you. After that, a basic mapping of the d-pad of the Wii Remote (or Classic Controller or GameCube controller) will be displayed on the screen: right for attack, left for charge, and up or down for special moves. You have a 50-50 chance of being the attacker. In the Wii version, before a battle starts, a card flip minigame starts. Sting’s solution was to throw you right into a simple role-playing game battle when you land on key spots on the game board instead of these minigames.īefore you ask, yes - they’re turned based. The problem is that these minigames have definitely run their course, especially on the Wii. In other party games, you spin, move your spaces, and end up doing something silly in a minigame of some sort. But the game is so fun that you won’t care about the story. The one that frees up the most cash flow and territories wins the hand of the king’s daughter, Princess Penny. His solution? He calls upon the heroes of Dokapon to come and compete amongst each other. He’s normally a happy king, but recently monsters have take over this kingdom’s towns, and he can no longer collect taxes to obtain his beloved money.
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And we’re talking seriously obsessed: his dog’s name is Cash. You, a citizen of the Kingdom of Dokapon, live under a money-obsessed king. This game’s story is stupid… and I mean that in the best way. If I had to try to lay it out, I’d say it is a weird blend of party game, board game and role-playing game. It’s cute, colorful, and will remind some of the Mario Party titles. More than anything, I’d guess you’d call it a party game.
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This Sting-developed and Atlus-published game is a bit difficult to summarize or categorize. I’ll say this right off: Dokapon Kingdom was a nice surprise. I came into Dokapon Kingdom with no knowledge, but now I’m ready to pitch it to you. Not bad for a game I’ve never heard of before, huh? It got me thinking how rare it is these days to appoach a new game without already having heard some hype or pitch for it. Much to my surprise, many hours later, I found myself still playing. The Wii version showed up in my review queue (it’s also available for the PlayStation 2) and I popped it in. But, I’ll be honest: I had never heard of Dokapon Kingdom. I think of myself as someone who is totally up on the role-playing releases, especially the more obscure ones.
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